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This outline is your
guide through the series of lectures. Select a lecture, work to the end,
then close that window and return here to begin the next one.
- Principles
of Modeling. Sets the stage for exploring each of the
key pieces of modeling and simulation.
- Introduction.
Introduces the basic terms, concepts, techniques, and applications of
modeling.
- The
Philosophy. Explains what it means to create a model, why we
model, what advantages are realized. Illustrates the difference between
the Art and the Science of modeling.
- The
Principles. Demonstrates the prevalence of modeling in the world.
Presents the basic principles derived by key thinkers over a lifetime
of experience - Alan Pritsker, Grady Booch, Ivar Jacobsen, Averill Law,
Paul Fishwick, and others.
- The
Products. Introduces the complete family of models necessary
to capture the behavior of a system - Conceptual, Dynamic, Logical,
Decision, and Control models.
- The
Process. Provides a practical process for creating models using
the Unified Modeling Language as a tool. Walks you through the entire
modeling process from problem statement to the specification of data
to drive the model.
- The
Programming. Provides instruction on building software implementations
of conceptual models. Conveys the lessons learned by others in constructing
model software from the ground up.
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