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- Welcome
to the course and overview of content.
- Introduction
to the terms, systems, and tools of simulation.
- Live Rehearsal. From Gladiators
to military training ranges to business role-playing.
- Virtual Reality. Immersive, interactive,
3D virtual worlds and the hardware that generates them.
- Wargames. Decision-making, Leadership
Development, and Business Prediction. From its origins as board games
in the 17th Century to the newest computer wargames in the 21st Century.
- Interoperability. Techniques
for networking distributed simulations using network protocols, service-based
infrastructures, modeling frameworks, and standard virtual environments.
- Systems Analysis. Operations
Research, Game Theory, Monte Carlo Techniques, QJM, and other scientific
approaches to decision-making.
- Discrete Event Simulation. Event
Scheduling, Process Interaction, Random Numbers, Simulation Programming
Languages, Parallel Simulation.
- Entertainment . Scientific and
Military modeling applied to computer games, video arcades, theme parks,
and hobby games.
- Conclusion, Summary, and References.
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